Thursday, 17 November 2011

Lesson 8 - Outcome 1

Here is what you have to do to achieve outcome 1:


Describe the way that sound and music are used to support different mediums.   You must produce written and/or oral evidence which shows that you can identify when sound and music are being used to:

set the mood 
establish environment
support narrative
establish character
convey emotions 
create or support transition


This assessment is open book. In your report you should discuss the
possible reasons for the choice of sounds and music used and refer to at least three of the criteria above. You should also comment on whether they think the sounds and music used are successful.

The following terms must be used correctly in the description:

terms applied to set the mood, establish environment: empathetic sound, sound perspective and room tone
terms applied to support narrative, establish character, convey emotions, create or support transition: synchresis, synchronous, asynchronous, sound motif, and foley


Write 500 words.


Here is a structure you could use...


Paragraph 1:
What you've been asked to do



Paragraph 2:
Explain the media you are using (i.e. what's happening in your video)

Paragraph 3:
Specific examples




Friday, 11 November 2011

Lesson 7 - Terminology again!

When we talk of sound being used to set the mood or establish the environment we may mention the terms empathetic sound, sound perspective and room tone. Here is what they mean:

  • empathetic soundmusic or sound effects that match the mood of the action
  • sound perspectivethe natural change of acoustic properties as sound sources move to and come
    from different on or off screen locations
  • room tonethe background and ambient sound of the scene’s location
When we talk of sound being used to support the narrative, establish character, convey emotions and create or support transition we may mention synchresis, synchronous, asynchronous and foley. Here is what they mean:
  • synchresisthe combination of visual image and sound image
  • synchronoussounds that match up with the timing of action
  • asynchronoussounds not synchronised with the action on screen 
  • foleypost production or live sounds used to reinforce the action on screen